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Tyler Woods

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Friday, November 11, 2016

Bobblehead realtime, with physics

UE4 bobblehead, now with bobbling


My bobblehead now bobbles in unreal!
Posted by Tyler Woods at 5:06 PM 1 comment:
Labels: 3d, game engine, realtime, texturing
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Tyler Woods
I'm a 3d artist and amateur musician. Its a brave new world.
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