Tyler Woods
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Showing posts with label
3d
.
Show all posts
Showing posts with label
3d
.
Show all posts
Wednesday, April 20, 2022
Butter Notes
This is fine.
Monday, June 1, 2020
Learning how to use blender
Quarantine projects...learning a new 3d software!
Saturday, January 26, 2019
Fishy!
zbrush.
Wednesday, September 5, 2018
Gregario!
Sculpt for a dragonage tabletop
zbrush, 3ds max
Monday, May 7, 2018
Nintendo sixy foouuur!
3ds max, xnormal, photoshop, toolbag
Tuesday, April 17, 2018
An unfinished nerd den
An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4
Wednesday, April 12, 2017
Substantial texturing practice
3ds max, zbrush, and substance painter
Friday, March 10, 2017
Stairwell environment
Finished environment!
3ds max, photoshop, substance painter, zbrush, and rendered in unreal.
Friday, December 23, 2016
WIP environment study
UE4 and 3dsmax
Friday, November 11, 2016
Bobblehead realtime, with physics
UE4 bobblehead, now with bobbling
My bobblehead now bobbles in unreal!
Wednesday, September 7, 2016
fallout boy
Bobbling its way into zbrush.
Monday, July 18, 2016
More props in progress!
3ds max, marmoset, photoshop, xnormal
Thursday, June 30, 2016
Gameboy is best boy
3ds max
Wednesday, June 22, 2016
All textured up!
3ds max, xnormal, photoshop, marmoset
Wednesday, April 27, 2016
Now in XL!
3ds max, xnormal, marmoset
Monday, April 25, 2016
lowpoly update!
Sweet normal map action.
3ds max, xnormal, toolbag
Wednesday, February 24, 2016
3ds max
Thursday, February 4, 2016
Now in low poly with treasure maps!
3ds max, marmoset
Tuesday, January 26, 2016
Highpoly of another prop for the impending scene.
3ds max
Thursday, January 21, 2016
3ds max, photoshop, marmoset
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