Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Wednesday, September 5, 2018

Gregario!


Sculpt for a dragonage tabletop
zbrush, 3ds max

Monday, May 7, 2018

Nintendo sixy foouuur!



3ds max, xnormal, photoshop, toolbag

Tuesday, April 17, 2018

An unfinished nerd den



An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4

Wednesday, April 12, 2017

Friday, March 10, 2017

Stairwell environment

Finished environment!

3ds max, photoshop, substance painter, zbrush, and rendered in unreal.

Wednesday, September 7, 2016

fallout boy



Bobbling its way into zbrush.

Thursday, June 30, 2016

Wednesday, April 27, 2016

Now in XL!



3ds max, xnormal, marmoset

Wednesday, February 24, 2016

Tuesday, January 26, 2016



Highpoly of another prop for the impending scene.
3ds max

Sunday, November 29, 2015



Sean connery from 'Zardoz'
3ds Max, Zbrush, Photoshop, Xnormal,Substance Painter, Topogun, Marmoset Toolbag

Tuesday, July 21, 2015

Tuesday, July 7, 2015

Connery: normal maps


Sean Connery from 'Zardoz'

3ds max, zbrush, topogun, xnormal, marmoset

Wednesday, May 13, 2015

Blockbuild!


A self portrait in the style of a certain popular game.

Maya

Tanks very much


Some slow-moving side Projects.

3ds max

Monday, December 9, 2013

Zardoz WIP

Sean connery and his trusty revolver in Zbrush and 3ds Max

Tuesday, August 13, 2013

Pokey



3ds max, 2 hours

Tuesday, July 3, 2012

THIRST MUTILATOR

3ds max, photoshop, marmoset

Wednesday, June 27, 2012

Friday, May 4, 2012

More Gun

More Gun
Highpoly, 3ds max