Showing posts with label game engine. Show all posts
Showing posts with label game engine. Show all posts

Tuesday, April 17, 2018

An unfinished nerd den



An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4

Friday, March 10, 2017

Stairwell environment

Finished environment!

3ds max, photoshop, substance painter, zbrush, and rendered in unreal.

Friday, December 23, 2016

Friday, November 11, 2016

Monday, July 18, 2016



More props in progress!
3ds max, marmoset, photoshop, xnormal

Wednesday, June 22, 2016



All textured up!
3ds max, xnormal, photoshop, marmoset

Thursday, February 4, 2016



Now in low poly with treasure maps!
3ds max, marmoset

Thursday, January 21, 2016



3ds max, photoshop, marmoset

Tuesday, July 3, 2012

THIRST MUTILATOR

3ds max, photoshop, marmoset

Wednesday, June 27, 2012

Friday, June 1, 2012

Raging Bull

Lowpoly Revolver in marmoset

Thursday, February 2, 2012

UDK environment


Water Caustics test for a udk environment

Wednesday, October 13, 2010

Arenanet Art Test






Wooo-weee. This one was a doozy!

Tuesday, June 1, 2010

Marmoset Toolbag



Some tests in toolbag, I think I like udks lighting and shadows better

Sunday, October 25, 2009

Igneous Croc Head

Screenshot from max




Then in the igneous editor



Then finally in-game