Tyler Woods
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Showing posts with label
game engine
.
Show all posts
Showing posts with label
game engine
.
Show all posts
Tuesday, April 17, 2018
An unfinished nerd den
An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4
Friday, March 10, 2017
Stairwell environment
Finished environment!
3ds max, photoshop, substance painter, zbrush, and rendered in unreal.
Friday, December 23, 2016
WIP environment study
UE4 and 3dsmax
Friday, November 11, 2016
Bobblehead realtime, with physics
UE4 bobblehead, now with bobbling
My bobblehead now bobbles in unreal!
Monday, July 18, 2016
More props in progress!
3ds max, marmoset, photoshop, xnormal
Wednesday, June 22, 2016
All textured up!
3ds max, xnormal, photoshop, marmoset
Thursday, February 4, 2016
Now in low poly with treasure maps!
3ds max, marmoset
Thursday, January 21, 2016
3ds max, photoshop, marmoset
Tuesday, July 3, 2012
THIRST MUTILATOR
3ds max, photoshop, marmoset
Wednesday, June 27, 2012
Phone WIP
3ds max, photoshop
Friday, June 1, 2012
Raging Bull
Lowpoly Revolver in marmoset
Thursday, February 2, 2012
UDK environment
Water Caustics test for a udk environment
Wednesday, October 13, 2010
Arenanet Art Test
Wooo-weee. This one was a doozy!
Tuesday, June 1, 2010
Marmoset Toolbag
Some tests in toolbag, I think I like udks lighting and shadows better
Sunday, October 25, 2009
Igneous Croc Head
Screenshot from max
Then in the igneous editor
Then finally in-game
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