Tyler Woods
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Showing posts with label
texturing
.
Show all posts
Showing posts with label
texturing
.
Show all posts
Monday, June 1, 2020
Learning how to use blender
Quarantine projects...learning a new 3d software!
Monday, May 7, 2018
Nintendo sixy foouuur!
3ds max, xnormal, photoshop, toolbag
Tuesday, April 17, 2018
An unfinished nerd den
An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4
Wednesday, April 12, 2017
Substantial texturing practice
3ds max, zbrush, and substance painter
Friday, March 10, 2017
Stairwell environment
Finished environment!
3ds max, photoshop, substance painter, zbrush, and rendered in unreal.
Friday, November 11, 2016
Bobblehead realtime, with physics
UE4 bobblehead, now with bobbling
My bobblehead now bobbles in unreal!
Monday, July 18, 2016
More props in progress!
3ds max, marmoset, photoshop, xnormal
Wednesday, June 22, 2016
All textured up!
3ds max, xnormal, photoshop, marmoset
Monday, April 25, 2016
lowpoly update!
Sweet normal map action.
3ds max, xnormal, toolbag
Thursday, February 4, 2016
Now in low poly with treasure maps!
3ds max, marmoset
Thursday, January 21, 2016
3ds max, photoshop, marmoset
Thursday, January 7, 2016
Something new that may involve creating a lot of nerdy knickknacks.
3ds max, photoshop, marmoset
Sunday, November 29, 2015
Sean connery from 'Zardoz'
3ds Max, Zbrush, Photoshop, Xnormal,Substance Painter, Topogun, Marmoset Toolbag
Wednesday, May 13, 2015
Blockbuild!
A self portrait in the style of a certain popular game.
Maya
Sunday, April 28, 2013
3d painting in photoshop
Painting a 3d head in photoshop: new fun thing to do!
Tuesday, July 3, 2012
THIRST MUTILATOR
3ds max, photoshop, marmoset
Wednesday, June 27, 2012
Phone WIP
3ds max, photoshop
Friday, June 1, 2012
Raging Bull
Lowpoly Revolver in marmoset
Monday, January 30, 2012
Rafale
Iphone Spec Plane, Maya
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