Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Monday, June 1, 2020

Learning how to use blender



Quarantine projects...learning a new 3d software!

Monday, May 7, 2018

Nintendo sixy foouuur!



3ds max, xnormal, photoshop, toolbag

Tuesday, April 17, 2018

An unfinished nerd den



An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4

Wednesday, April 12, 2017

Friday, March 10, 2017

Stairwell environment

Finished environment!

3ds max, photoshop, substance painter, zbrush, and rendered in unreal.

Friday, November 11, 2016

Monday, July 18, 2016



More props in progress!
3ds max, marmoset, photoshop, xnormal

Wednesday, June 22, 2016



All textured up!
3ds max, xnormal, photoshop, marmoset

Monday, April 25, 2016

lowpoly update!



Sweet normal map action.

3ds max, xnormal, toolbag

Thursday, February 4, 2016



Now in low poly with treasure maps!
3ds max, marmoset

Thursday, January 21, 2016



3ds max, photoshop, marmoset

Thursday, January 7, 2016


Something new that may involve creating a lot of nerdy knickknacks.

3ds max, photoshop, marmoset

Sunday, November 29, 2015



Sean connery from 'Zardoz'
3ds Max, Zbrush, Photoshop, Xnormal,Substance Painter, Topogun, Marmoset Toolbag

Wednesday, May 13, 2015

Blockbuild!


A self portrait in the style of a certain popular game.

Maya

Sunday, April 28, 2013

3d painting in photoshop


Painting a 3d head in photoshop: new fun thing to do!

Tuesday, July 3, 2012

THIRST MUTILATOR

3ds max, photoshop, marmoset

Wednesday, June 27, 2012

Friday, June 1, 2012

Raging Bull

Lowpoly Revolver in marmoset

Monday, January 30, 2012

Rafale


Iphone Spec Plane, Maya