Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Monday, June 1, 2020

Learning how to use blender



Quarantine projects...learning a new 3d software!

Friday, March 10, 2017

Stairwell environment

Finished environment!

3ds max, photoshop, substance painter, zbrush, and rendered in unreal.

Thursday, June 30, 2016

Wednesday, June 22, 2016



All textured up!
3ds max, xnormal, photoshop, marmoset

Tuesday, July 21, 2015

Wednesday, May 13, 2015

Blockbuild!


A self portrait in the style of a certain popular game.

Maya

Tanks very much


Some slow-moving side Projects.

3ds max

Saturday, March 23, 2013

Friday, May 4, 2012

More Gun

More Gun
Highpoly, 3ds max

Tuesday, February 7, 2012

Environment wip


3ds max work in progress

Monday, July 18, 2011

Friday, June 3, 2011

marmoset test


man, marmoset really makes models shine

Monday, November 29, 2010




Textured in photoshop, model by mashru mishu

Sunday, November 14, 2010




Highpoly building trim modeled in 3ds max

Building Facade



Building facade, built in tileable pieces with 2 unwraps, 1 for 1024 square normal map and the other for 128 square tileable textures, 3ds and photoshop

Tuesday, November 9, 2010










Old cannon modeled in 3ds max and textured with photoshop, no photos used


3d illustration

3ds max and photoshop

Tuesday, November 2, 2010

lantern



model from a gnomon tutorial, very bad geometry and inefficient unwrap, textured with photoshop and rendered in 3ds max