Showing posts with label realtime. Show all posts
Showing posts with label realtime. Show all posts

Tuesday, April 17, 2018

An unfinished nerd den



An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4

Wednesday, April 12, 2017

Friday, March 10, 2017

Stairwell environment

Finished environment!

3ds max, photoshop, substance painter, zbrush, and rendered in unreal.

Friday, December 23, 2016

Friday, November 11, 2016

Monday, July 18, 2016



More props in progress!
3ds max, marmoset, photoshop, xnormal

Wednesday, June 22, 2016



All textured up!
3ds max, xnormal, photoshop, marmoset

Wednesday, April 27, 2016

Now in XL!



3ds max, xnormal, marmoset

Monday, April 25, 2016

lowpoly update!



Sweet normal map action.

3ds max, xnormal, toolbag

Thursday, February 4, 2016



Now in low poly with treasure maps!
3ds max, marmoset

Thursday, January 21, 2016



3ds max, photoshop, marmoset

Thursday, January 7, 2016


Something new that may involve creating a lot of nerdy knickknacks.

3ds max, photoshop, marmoset

Sunday, November 29, 2015



Sean connery from 'Zardoz'
3ds Max, Zbrush, Photoshop, Xnormal,Substance Painter, Topogun, Marmoset Toolbag

Friday, September 18, 2015

Connery, now posed



Sean Connery from 'Zardoz'
3ds max, marmoset

Tuesday, July 7, 2015

Connery: normal maps


Sean Connery from 'Zardoz'

3ds max, zbrush, topogun, xnormal, marmoset

Friday, June 1, 2012

Raging Bull

Lowpoly Revolver in marmoset

Thursday, February 2, 2012

UDK environment


Water Caustics test for a udk environment