Tyler Woods
Portfolio Site
Music
Showing posts with label
realtime
.
Show all posts
Showing posts with label
realtime
.
Show all posts
Tuesday, April 17, 2018
An unfinished nerd den
An environment I had hoped to finish and densely populate, probably just leaving it with these lessons learned. 3ds max, zbrush, unreal 4
Wednesday, April 12, 2017
Substantial texturing practice
3ds max, zbrush, and substance painter
Friday, March 10, 2017
Stairwell environment
Finished environment!
3ds max, photoshop, substance painter, zbrush, and rendered in unreal.
Friday, December 23, 2016
WIP environment study
UE4 and 3dsmax
Friday, November 11, 2016
Bobblehead realtime, with physics
UE4 bobblehead, now with bobbling
My bobblehead now bobbles in unreal!
Monday, July 18, 2016
More props in progress!
3ds max, marmoset, photoshop, xnormal
Wednesday, June 22, 2016
All textured up!
3ds max, xnormal, photoshop, marmoset
Wednesday, April 27, 2016
Now in XL!
3ds max, xnormal, marmoset
Monday, April 25, 2016
lowpoly update!
Sweet normal map action.
3ds max, xnormal, toolbag
Thursday, February 4, 2016
Now in low poly with treasure maps!
3ds max, marmoset
Thursday, January 21, 2016
3ds max, photoshop, marmoset
Thursday, January 7, 2016
Something new that may involve creating a lot of nerdy knickknacks.
3ds max, photoshop, marmoset
Sunday, November 29, 2015
Sean connery from 'Zardoz'
3ds Max, Zbrush, Photoshop, Xnormal,Substance Painter, Topogun, Marmoset Toolbag
Friday, September 18, 2015
Connery, now posed
Sean Connery from 'Zardoz'
3ds max, marmoset
Tuesday, July 7, 2015
Connery: normal maps
Sean Connery from 'Zardoz'
3ds max, zbrush, topogun, xnormal, marmoset
Friday, June 1, 2012
Raging Bull
Lowpoly Revolver in marmoset
Thursday, February 2, 2012
UDK environment
Water Caustics test for a udk environment
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