Sunday, December 19, 2010

Wild west building





3ds max + photoshop

8750 tris, 3 1024 texture sheets with generic textures, 1024x512 for the sign, 1024 ao

Monday, November 29, 2010




Textured in photoshop, model by mashru mishu

Sunday, November 14, 2010




Highpoly building trim modeled in 3ds max

Building Facade



Building facade, built in tileable pieces with 2 unwraps, 1 for 1024 square normal map and the other for 128 square tileable textures, 3ds and photoshop

Tuesday, November 9, 2010










Old cannon modeled in 3ds max and textured with photoshop, no photos used


3d illustration

3ds max and photoshop

Tuesday, November 2, 2010

lantern



model from a gnomon tutorial, very bad geometry and inefficient unwrap, textured with photoshop and rendered in 3ds max

Wednesday, October 13, 2010

Arenanet Art Test






Wooo-weee. This one was a doozy!

Monday, October 11, 2010

Monday, August 23, 2010


Still life in 3ds max

Tuesday, August 17, 2010


Pp2000 created in zbrush with shadowbox and gratuitous clip brushing

Monday, August 16, 2010


Zbrush 4 shenanigans

Thursday, August 12, 2010



Hard surface turbosmooth test

Monday, August 9, 2010


2 hours of topogun

Friday, June 25, 2010


Photoshop stilllife

Mudbox and photoshop

Saturday, June 12, 2010

Flashlights


A bunch of flashlights, modeled and rendering in 3ds max

Tuesday, June 1, 2010

Marmoset Toolbag



Some tests in toolbag, I think I like udks lighting and shadows better

Tuesday, May 25, 2010


Sculpted from a sphere in sculptris

Sunday, May 23, 2010


Sculptris is an amazing way to start things

Thursday, May 13, 2010

Friday, May 7, 2010


I am not a painter

Wednesday, April 28, 2010

Old Man Thor

3ds max and after effects, a semester of anguish amongst 4 other classes

Old Man Thor from Tyler Woods on Vimeo.

Sunday, April 25, 2010

Projects Comps


Stills from the animation, almost finished in post here...

Saturday, April 3, 2010

Tree


Gnarly mudbox tree

Friday, April 2, 2010

Dialogue animation

Maya, Norman Rig

Dirty norman


Fun with the norman rig

Sunday, March 28, 2010

Render passes!


I managed to break up mental ray SSS into passes just by isolating each layer weight. On the right is the render straight out of max, and on the left is the tweaked version.

Thor has come a long way! Animating has begun!

Wednesday, February 10, 2010

I can do mudbox me




1 hour doodle, proportions are fun

Friday, February 5, 2010

Thor's head



I had a sculpt of thor's head from the default mudbox head, and so I -not wanting to boxmodel today- sketched some topology lines on it and retopologized it in 3ds max 2010 using the graphite modeling tools.

Prj350: Old man Thor

Prj300: The Lumberjack : The Animation




Man, vimeo makes it dark

THE CHAINSAW

Prj300: The Lumberjack